[UMG] Slot positioning base on deproject


I’d like to know how I can position an UMG slot based on a deproject?

The actual deproject gives the position in terms of resolution but the UMG slot position doesn’t seem to work like that. The value stays the same between different resolution and I can’t find a way to match it so that my UMG slot stays on the element I’m deprojecting.

This used to work on the 4.4 UMG experimental feature but doesn’t work anymore. It must have something to do with the anchor system or something like that.