Hey guys (again)! I am struggling to make a kind of DayZ style inventory system, with different sized items (they take up more slots than others), crafting, splitting stacks, combining stacks etc. Also chests and processing objects, where you can click on them and it opens up their own standalone gui. Any help greatly appreciated, thanks in advance!
You may want to try some tutorial series that Unreal Engine has posted.
This is one concerning what you’re talking about
Thank you, but I was looking for something like this, but different items take up different sizes in the inventory, for example a small item is 1x1, whereas a bigger one would be 2x2 slots.
I have the same problem