UMG Slider isn't draggable anymore after packaging [Solved]

Setup:

An Actor with a Widget component. In the Widget set in the component there are 2 Buttons and a some Sliders.
The Camera has a widget interaction component.

Problem:

The buttons working fine.
The slider works fine in PIE but in standalone mode or in a packaged Game it only reacts to clicks. The slider isn’t draggable anymore. Same on every other slider. They worked perfect in the Editor Window Gameplay.

What I tried:

Set a Step Size, turn of the step size, set the 3d Widget in permanent focus with UI only (with a ref to the actor -> get user widget or something like that).
Nothing helped.

I hope someone can help me I think it’s easy to reproduce if you follow the instructions.

Solved by myself.
Uncheck the “receive hardware input” at the widget component in the actor who holds the 3d Widget.

1 Like

I also had the issue in Unreal 5.5.4 with the slider dragging in the packaged build.

And in addition to tat there was also issue with the checkbox element in the packaged build - it couldn’t appear as “checked”.

:white_check_mark: For me the solution was to use “Create Widget” on Event Begin Play instead of manually adding the widget as a component.