[UMG] Slider handle not visible at start

Hi all,

i have a strange bug with slider, his handle is not visible until i click on the slider like in the pictures:

Before click on the slider

After click on the slider

Slider settings

Event graph

Function where i load saved value of FOV (it work, the problem is not here but… who know? EDIT: the problem was here:D)

this is happen in editor and packaged game, any idea on why it happen and how to solve this?

UE4 Version 4.10.4

Look where it says “value” in your slider settings. Sliders are a 0-1 scale. If you’re loading a value that is your FOV. e.g. 90 or whatever, it may be moving the bar off the scale until you click and change value. I’d recommend deciding on a max and min fov so you can get a % on a 0-1 scale that you set your slider value to instead.

You are right! I forgot to map the FOV value with the MapRangeClamped node in the LoadGameSettings function!

Problem solved, thank!

Problem solved, i forgot to map FOV value to 0-1 range, used a MapRangeClamped node.