Hello,
I’m trying to use sliders to set volume (master, music, sfx) levels in the game. The sliders themselves work and change game volume fine, but opening the widget again resets everything back to zero. How can I save the state of the sliders to match the current volume?
In my case, what worked for me was using a save game class that holds the audio settings, then when the widget is spawned it reads the value from it (I had the same problem, it was the only thing that worked for me)