It seems strange that you can’t simulate states on the UMG widgets since it’s needed to navigate menus and buttons with a gamepad.
The functions are in the Slate class, to set mouse enter and mouse leave. I thought that I could call those to set the hovered state. I can’t just set the background color because it’s an image for hovered, not just a color change. The functions require a FGeometry as input though, and there’s no reference to it.
Does anyone know of how to get a button’s geometry so can call functions on it that require it as arguments, such as OnMouseEnter()?