In C++, I have a ref to my UMG Main UI WIdget.
If I do WidgetHud->SetVisibility(ESlateVisibility::Hidden); while in PIE it’s working as expected. If I’m doing it in Game or Cook Game, it’s not working anymore and the UI is still showing up.
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Ok this case is closed.
It seems that I had 2 widget created when seamless travelling, I need to dig into it.
So when hiding one, the other one was still there so this is why I tought that the hiding stuff was not working.