UMG Setup - Fire Emblem Style System

Hello all! Very new developer in the Unreal World and am trying to find a tutorial or possibly just some directional guidance on some groundwork I’m constructing.

As the title suggest, I’m working on a game where I’d like character interaction to pull up a UMG that displays the pawn’s name, dialogue, and portrait, just like you see in any Fire Emblem, Persona, or any wide variety of game. While there are many tutorials on a basically dialogue system, I’m having a harder time finding one that incorporates all three elements into the UMG, especially in the fashion I’m after. Currently I have the names of my actors stored in their BPs, so I just need to figure out how to bridge the gap between that data and my UMG. But the hardest thing is displaying portraits, which can change depending on the string of dialogue. To that end I have no idea how to incorporate the images, or even store data in a way where all three things can be pulled into the UMG.

If any of you can point me in the right direction, I’d greatly appreciate it. I love learning via youtube, as I’m a very visual learner, but I’ve been having difficulties finding specifically what I need from there.

Thanks!