Hi, Im currently attempting to make a dynamic widget which fills a portion of the screen with another widget i have created.
When adding a new widget as a child to a horizontal box, and then using the “setSize” option and “fill” it seems to draw twice…
Here are two images to help understand what my problem is.
This is my blueprint to execute the dynamic adding of a widget to my other widget.
And here is what happens, when using a breakpoint at the “SetSize” function, it has drawn the opriginal UI at full size, broke, and then scales, but does not remove the footprint of the original? any guidance much appreciated, i have about 32x4 user interfaces to dynamically add to one screen at some point in the future so this is really bugging me!!!