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UMG Seting Position X and Y

I made simple inventory and i want to have action menu(action button e.g. “Eat” and drop button) under inventory slot, but I couldn,t find set position. There is set translation, but it doesn’t work like position, so i had to make own action menu for every slot, so it’s only switching visibility(variable binded to menu) not position. Now I would want to expand inventory, but I don’t realy feel like making several dozens of action menus and connecting them in blueprint. Is there any way to make the menu change position.

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