I have read a number of threads addressing this, or a similar issue, but the fixes do not work for me, and I do not understand why. I simply want to put an image on the UMG canvas, and have it in the same relative position regardless of resolution/DPI. My initial canvas is 1920x1080, and so it would appear to be a simple math calc to adjust the image to a new position when the viewport size changes.
Alas, it does not. The math works, the set position looks to have correct numbers, but the image goes to the wrong spot on any other resolution… consistently… My image is set to topleft (0,0) anchor, and I have tried to use setmarkers to move it, but got the same result.
The following blueprint surely should work? What am I doing wrong?
Appreciate any help.