I am converting my current HUD into UMG and I have ran into an issue, I tried to compensate for the differences in resolutions by using the DPI scaling, but I found out that it only works as long as the new aspect ratio is the same as the original aspect ratio, otherwise the scaling causes issues.
at 1366x768(16:9) http://i.imgur.com/G0iP2xE.png
at 1024x768(4:3) http://i.imgur.com/PBJkzFG.png
So I decided to create my own scaling function (and I’ve set the DPI scaling to 1) which just compares the difference between original resolution (1920x1080) vs the current one and finds out the difference, then changes the Render Scale of the widget, The widget is scaled correctly but parts of the widget that would be outside of the screen before I change the Render Scale get cut off.
Ideally I would like to be able to scale the widgets, without having parts of them cut off.
Any ideas would be greatly appreciated.