UMG RichTextBlock hyperlink / href markup

this is awesome. Just what I was looking for. However, I am very new to C++ in Unreal, and after following your directions, I am unable to see the HyperLinkRichTextBlockDecorator in the available classes when I go to create the Blueprint class. Do I need to perform some additional steps like Generate Project files or something? One C++ tutorial said to do that when creating a blueprint node to access a function that exists already in C++

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