[UMG] Retainer Box Material Mask

I’m trying to fade out the top of my widget (and its contents) by using the Effect Material option of the Retainer Box, but none of the blending modes is giving the expected result.

Can anyone help me set it up properly? Thanks.

I’m trying to make similar effect but not working

Hello!

1st) the texture parameter act as a placeholder for your widget, in short it is replaced by your widget.

2nd) the mask … Ok is a mask

That said… Add a texcoord inside your material, drag from it and add a texture sample called placeholder and put in it a texture, don’t worry what texture, it will be replaced.

From the sample drag to final color(material)

now … In your widget , inside texture parameter type placeholder (case sensitive!)

from texcoord drag also to mask(change it to texture sample) and drag it in opacity.

Let me know!

281216-unrealbp-00.png

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For anyone still trying to figure this out. Make sure you multiply the alpha of the “Texture” parameter object by the final colour of whichever effect you are trying to render. Hope this helps