[UMG] Retainer Box fudgery?

UMG’s Retainer Box allows you to detach widget render frequency from the main game render so you can update the widget less often than the current framerate. Since it outputs to a render target, as a side effect, it gives you a chance to add some basic post process via material.

Are you sure Retainer Box is what you need?

Perhaps you’re looking for a Scrollbox - that’s the component that automatically handles children larger than its original size.