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UMG: Render 3D scene to widget

So I need to make a background for the main menu of my game and I am fairly new to UMG. I need to create an ‘Arkham City’ style background which is 3D and moves around a scene. It also needs to change when I select an option in the menu. I haven’t started this yet and I need some advice on how to approach this. Any would be appreciated. Is there some way to render a scene to a UMG widget? Or maybe have UMG overlay on top of a scene? I have posted this to answerhub, but haven’t recieved a reply yet. Thanks in advance!

Yep, you need to do it in this way.

Place some cameras around the world then on an UMG button click event assign to SetViewTargetWithBlend to switch world location