I thought it was this, however it seems to just be limited to Radial widgets. I am using a widget component that is nested inside of a widget that being used to create a UI element in screen space and it draws fine and it is specifically just that radial element within that nested widget, the other elements in that same widget are being drawn as-well.
E.g.
I have an image and a radial slider inside of a widget, even with no logic attached to the radial slider the image will be drawn and the slider will not. I think it is something to do with my project and may give unreal a reinstall as it has been funky lately with random bugs and crashes.