UMG Radial Sliders not appearing in Packaged game with no errors in console

Hiya everyone,

I have an issue with my packaged project. I am using UMG’s radial sliders to display general data however that is irrelevant. The issue is within the radial sliders not showing up on packaged builds. I have made test sliders where I add it to the viewport on level start, and I have widget components on my character that I have assigned widget classes. Neither of these are working, and when I make the default radial slider, add that to a canvas and then launch the game in PIE or standalone I can see the slider, however even with the default radial slider nothing appears in a packaged game.

I don’t really know what would support this case to help debugging. I have tried building the game on multiple machines yet no avail, if anyone has had this issue before or if this is a known bug that would be fantastic knowledge.

Engine details,
Unreal Engine 5.3
Common UI Plugin is installed and being used as the viewport but happens with the default viewport aswell.

Double check you properly set up your game mode, game instance or using any casting that might fail before calling the create widget.

I thought it was this, however it seems to just be limited to Radial widgets. I am using a widget component that is nested inside of a widget that being used to create a UI element in screen space and it draws fine and it is specifically just that radial element within that nested widget, the other elements in that same widget are being drawn as-well.

E.g.

I have an image and a radial slider inside of a widget, even with no logic attached to the radial slider the image will be drawn and the slider will not. I think it is something to do with my project and may give unreal a reinstall as it has been funky lately with random bugs and crashes.

Here’s an example of what is happening in PIE,


The central radial slider is apart of the mouse cursor and the green bar is a widget component. These show up perfectly.

Here is what it is like in a shipping build, the exact same spot and processes taken to get here, and you can see that the widget is mouse widget is being spawned however the radial widget is not. I will send a screenshot of the mouse widget aswell.


Within this widget there is no code.

Suddenly Having the same issue here :confused:

Yo, I ended up making my own radial sliders, I never figured it out but I think it was something todo my packaging setup, best advice I can give it make a new clean setup in the project launcher and see if that fixes it.