Hi I hope everyone is doing alright,
My UMG radar finally got released, it’s a texture based radar and can be customized easily, (background image, border etc) it can track any actor in the world at anytime basically you can choose when to track and stop tracking something at runtime, it supports persistent tracking as well which means targets that are off screen can still be targeted by displaying a customized (icon/texture) at the border of the radar. Tracking target rotation is also possible.
Video: Video preview
The radar supports on hover tooltips meaning that you can add custom tooltips to your target when you hover over them in the radar, you can also click on the radar to get the world location, or add a marker by calling the AddMarker/RemoveMarker function at any point during the game.
When adding a target you get to choose what texture to display the size and color, and of course the tooltip and whether it’s persistent or not.
You can enable the height indicator which displays an arrow up for targets above you and arrow down for targets below, you can change the texture displayed in the TargetWidgetComponent.
**Update: **Added a blinking effect that can be enabled/disabled at runtime (You get to choose the blink speed)
It’s very easy to add to your project and can work in a multiplayer game as well.
Hope you like it, feel free to ask me anything.