Hey there,
I noticed that there is only a “Get Bar Fill Type” similar to “Get Is Marquee”, but there’s not “Set Bar Fill Type”.
Is it just not implemented or did I missed something?
Hey there,
I noticed that there is only a “Get Bar Fill Type” similar to “Get Is Marquee”, but there’s not “Set Bar Fill Type”.
Is it just not implemented or did I missed something?
ProgressBar.h on line 87 says // TODO UMG Add Set BarFillType.
I added the code and recompiled the engine, but I have the engine downloaded from GitHub
Add after line 87 (ProgressBar.h)
UFUNCTION(BlueprintCallable, Category = "Progress")
void SetBarFillType(EProgressBarFillType::Type InBarFillType);
Add after line 63 (ProgressBar.cpp)
void UProgressBar::SetBarFillType(EProgressBarFillType::Type InBarFillType)
{
if (MyProgressBar.IsValid())
{
MyProgressBar->SetBarFillType(InBarFillType);
}
}