I’d like to report a bug, sometimes the progress bar in UMG never gets updated when i call the SetPrecentage node.
But after recompiling the Widget Blueprint (Again) it works.
I have an equal problem, out of the blue my progress bar stopped getting updates, even though the value is changed it keeps getting the initial, not updated value.
This hasn’t been resolved yet and i’m pulling my hair out for this…
I have a similar problem. At certain stages my whole menu system does not want to respond nor update. However after a blueprint re-compile this is sometimes resolved sometimes not.
Maybe UMG loses reference to the menu components. However it may be I hope this can be resolved.
Hello ,
I was unable to reproduce this issue on our end. I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
- Can you reproduce this issue in a clean project?
- If so, could you provide a detailed set of steps to reproduce this issue on our end?
- Could you provide screen shots of any blueprints that may be involved with this issue?
Hello ,
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
Thank you.
I assume by now you solved the problem? i think i have the same one you did and im in the hair pulling stage. im using 4.11, after much flailing i noticed the progress bar widget only updates when receiving value from a float(not a float converted from integer). I thought i solved it changed all my int’s to floats then i realized the text widget in umg only updates when receiving value from int not floats(not a integer converted from a float)… im kinda hoping you have solved that prob, the only solution i came up with is have both a int and float for same health variable(and such) then synchronize them constantly which sounds like it should be unnecessary work
nvrm i figured it out, dum mistake i overlooked. took me so long…
I have recreated this in a new project and the issue still occurs
I worked it out! The health has to be a float and max health has to be 1. This is because the progress bar percentage can only be 1 and will not allow another figure. This way you can still subtract and add health as decimal values.
SetPercentage strangely takes 0 to 1 range, instead of 0 to 100