I’m trying to setup a simple progress bar with a tiled background image. When I set the background image for the progress bar, then set it to draw as an image, and then set tiling to be horizontal, the tiling UV’s are completely wrong. I checked all the settings for my texture and everything seemed fine. As a test, I dropped an image object onto the canvas, gave it the same image settings as my progress bar, and it tiles just fine. Is this a bug in the progress bar or is there some other setting I need to change?
The blue highlighted box is the image object with correct tiling, and the green highlighted box is the progress bar with duplicate settings, but incorrect tiling.