UMG Poor image quality 4.16

Good Morning,
I’m a UI Designer and recently a start to work with Unreal UMG.
I user Sketch App to create and export images to the engine, but always I have problem with the quality. I create an example to demonstrate.
This is the image that i create with 150x150:

191084-group.png

Everytime that i import the image to Unreal, i got this result:

And when I add this texture to Widget :

I need a help to remove the pixelated borders and improve the image quality.
Thanks !

Still Waiting =/

Change your Filter Settings from Default to Bi-Linear or Tri-Linear (under the Advanced Section of the Texture Category) or change it for the Group default in your .ini file.

Works for me out of the Box fine with the same settings on Windows. I assume IOS has some different defaults.

Hi, where can I find the Filter Settings?

It’s in the Texture, Details panel, Filter dropdown