Having scoured google I cannot find a decent response to this, beyond very vague answers.
Basically what I wish to do is have a count-in when exiting from the pause menu, this would not be a problem except that the UMG BP does not seem to allow delaying while game is paused.
The menu should come up whenever a level is loaded as new. Then when player hits start level we get a UMG countdown 3…2…1 then the game should begin.
I have tried this a variety of ways, from created a delay (does not work while game paused) to having a boolean variable to tell the event tick that we need to delay for 3 seconds then unpause (to check current delta against clicked delta+3 and unpause when it is >=).
It seems to just stop as soon as the boolean is changed. I mean it does not seem to fire eventtick on the BP as soon as the boolean is changed.
How are others getting around this issue?