Hi,
during the start of our game we fade in the main menu of the game. This animation pauses before the menu fades out again and loads the level. When I call the pause animation node the engine crashes. I made a complete new widget, same result. Before the new animation, named test, finishes, I call the event pause, then the engine crashes.
I added the blueprints of the new menu.
This is my error message:
Assertion failed: Ptr [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\MovieScene\Public\Evaluation/PersistentEvaluationData.h] [Line: 323]
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_MovieSceneTracks!FPersistentEvaluationData::Get<FColorSectionData>() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\moviescene\public\evaluation\persistentevaluationdata.h:324]
UE4Editor_MovieSceneTracks!FColorTrackExecutionToken::Execute() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\moviescenetracks\private\evaluation\moviescenecolortemplate.cpp:171]
UE4Editor_MovieScene!FMovieSceneExecutionTokens::Apply() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\moviescene\private\evaluation\moviesceneexecutiontokens.cpp:17]
UE4Editor_MovieScene!FMovieSceneRootEvaluationTemplateInstance::Evaluate() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\moviescene\private\evaluation\moviesceneevaluationtemplateinstance.cpp:200]
UE4Editor_UMG!UUMGSequencePlayer::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\umg\private\animation\umgsequenceplayer.cpp:118]
UE4Editor_UMG!UUserWidget::TickActionsAndAnimation() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\umg\private\userwidget.cpp:952]
UE4Editor_UMG!UUserWidget::NativeTick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\umg\private\userwidget.cpp:933]
UE4Editor_UMG!SObjectWidget::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:70]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:776]
UE4Editor_Slate!SConstraintCanvas::OnPaint() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\widgets\layout\sconstraintcanvas.cpp:227]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:779]
UE4Editor_SlateCore!SOverlay::OnPaint() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:102]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:779]
UE4Editor_SlateCore!SOverlay::OnPaint() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:102]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:779]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:46]
UE4Editor_SlateCore!SPanel::OnPaint() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:21]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:779]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:37]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:779]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:37]
UE4Editor_Slate!SViewport::OnPaint() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\widgets\sviewport.cpp:117]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:779]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:46]
UE4Editor_SlateCore!SPanel::OnPaint() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:21]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:779]
UE4Editor_SlateCore!SOverlay::OnPaint() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:102]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:779]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:37]
UE4Editor_SlateCore!SWindow::OnPaint() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1831]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:779]
UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1158]
UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1398]
UE4Editor_Slate!FSlateApplication::DrawWindows() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1115]
UE4Editor_Slate!FSlateApplication::TickApplication() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1720]
UE4Editor_Slate!FSlateApplication::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1512]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3086]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll