Hello! I’m having some troubles using UMG. I want to create a health bar and use opacity to drive the percentage shown.
Here’s the material I’m using, the problem arises here:
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The issue being the circle is fading away, even though vertex color alpha is not hooked into the actual opacity. Is there a way to stop this from happening? I tried making the value of that lerp a parameter, but I can’t seem to find a way to dynamically change material parameters in UMG. Could anyone help me please?