UMG: " on focused " is now working when the game is paused

I want to do a specific function when the button is " on focused " but when the game is paused it won’t work, but when it’s un-paused it works normally
I don’t know why exactly
I event tried to just do " on focused " and then "print sting " to make sure that my code is working right, I got the same results

It was a bug from 4.26 but the update 4.26.1 fixed it