UMG not working correctly with gamepad input

I’m trying to have my button highlighted in my title screens menu widget but from what i can see, whenever i move the left thumbstick up or down, it creates another hud over the one currently up and doesnt highlight. How can i fix?

Here’s some of the code:

Hey there @oAnubus! So what you’ve shown shouldn’t generate any new HUD, so you might need to take a look at where you created the widget and applied it to viewport as that would be the source of repeating UI. So I might have to see that before I can tell if your

That said, I’ve got to recommend Gamepad Support for UMG | Community Led Training | Unreal Engine - YouTube as Celeste goes over a really good way to create an extendible gamepad UI, kind of close to the setup you have now.

For a shorter tutorial in the same vein: UE4 / Unreal Engine 4 UMG / Widgets - #02 Keyboard/Gamepad Menu - YouTube

Disclaimer: This link to Youtube is to a creator unaffiliated with Epic Games. Epic Games is not liable for anything that occurs outside of the forums.

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I figured out what the issue was. Prior to my previous question about how to get my “Press any button to start” question, it kept creating the widget after any button was being pressed:

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