Hi,
I converted a fully working project from 4.13.2 to 4.14 and my UMG stopped reacting to players input in a way that it does not generate click events, hovers, etc. After some research I have realized that, even if my mouse cursor was enabled, I had to press SHIFT + F1 explicitly in order for UMG to start working again.
I think that somehow engine enables cursor but is not in the actual “detect events mode” or however you guys at Epic call it
I read that some other folks have problems with this so please file it as a bug. Thanks!
Kind regards,
Dusan Maljkovic