UMG not appearing on android devices

Hi,

I’ve having an issue where a UMG menu is not being displayed on android devices.

When testing inside the editor it is fine but when running the packaged app on two different android devices I get no menus appearing. I can see background game running but no menu.

The blueprint above shows how I’m adding the menu to the viewport. The widget class is defined in a variable but even if I choose the class manually from the drop down menu the same thing happens.

I should say this has been working previously but for some reason it no longer appears. I’m not sure what I could have changed to stop the umg widget displaying when deployed.

Any ideas why the UMG menu is not appearing when packaged when it works fine in the editor?

I posted this on answerhub a few hours ago but not getting any luck so thought I’d see if anyone on the forums has encountered this issue and been able to resolve it.

Couldn’t find anything obviously wrong so decided to create a new project and migrate my content and settings overs.

UMG seems to be working on android now now so not entirely sure what went wrong.