Hi,
I’ve having an issue where a UMG menu is not being displayed on android devices.
When testing inside the editor it is fine but when running the packaged app on two different android devices I get no menus appearing. I can see background game running but no menu.
The blueprint above shows how I’m adding the menu to the viewport. The widget class is defined in a variable but even if I choose the class manually from the drop down menu the same thing happens.
I should say this has been working previously but for some reason it no longer appears. I’m not sure what I could have changed to stop the umg widget displaying when deployed.
Any ideas why the UMG menu is not appearing when packaged when it works fine in the editor?
I posted this on answerhub a few hours ago but not getting any luck so thought I’d see if anyone on the forums has encountered this issue and been able to resolve it.