Hi,
I’ve having an issue where a UMG menu is not being displayed on android devices.
When testing inside the editor it is fine but when running the packaged app on two different android devices I get no menus appearing. I can see background game running but no menu.
The blueprint above shows how I’m adding the menu to the viewport. The widget class is defined in a variable but even if I choose the class manually from the drop down menu the same thing happens.
I should say this has been working previously but for some reason it no longer appears.
Any ideas why the UMG menu is not appearing when packaged when it works fine in the editor?