UMG. No access through cast to... Help pls.

In this video at 14-30 time from Epic - UMG UI Inventory: Intro to UMG & Player Condition Setup | 03 | v4.8 Tutorial Series | Unreal Engine - YouTube
In this video from Epic they bind directly to “health” before casting to Character BP and have access to him variables. I do same things and haven’t access to variables. I attach shots.
But i can pull out and have access to needed variables but only in “graph” tab - not in “designer”

Hello MichaelGotti,

I noticed that you are using integers. The binding for a progress bar is looking for a float. The drop down menu will only show acceptable variable (in this case floats). Try changing the variables you are trying to use to float and this should solve the problem. I hope that this information helps.

Make it a great day