UMG: My first try with UE

Hi

I thought to open a new tread where I can ask your help to develop my first game in unreal engine.
I’m not a programmer, but I hope that with blueprints and your help I can get to the goal.
**
Thank you **

My first question is about “Add to Viewport” node. I follow the HorusHeretic’s UMG tutorial, but in my node I don’t see some inputs. I think that this happens because I forgot to make something that is not visible in the tutorial.

How can I solve it?

Thanks :wink:

Are you using 4.5? The options dissapeared for me in 4.5 too.

Yes, I’m using 4.5

Was a change from 4.4 to 4.5

https://forums.unrealengine.com/showthread.php?49302-Unreal-Engine-4-5-Released!

Addition: Show Cursor on Add To Viewport never worked. To show it now, adjust the Show Cursor property on player controller.

Cheers,
Nick

I have not touch on UMG, but maybe its a silly question, if add to viewport is remove, then how do you…add to viewport?

Edit: silly me, its some flags that were remove, not the add to viewport function.

Thank you Nick for your help.

I don’t have looked at player controller yet.

hi all,

i have some problems with the editor and my main menu.

editor error
The white line are a flipbok material.

I still have problems with transparancies and with border (alpha).

Is there a tutorial that show how to use sprite animation for buttons in the UMG?

Thank you :slight_smile:

I have another question:

I have an extra menù wityh a scrollbox. IHow I can remove the bar? I follow this tips (UMG scrollbox and IOS and other touch screens - UI - Unreal Engine Forums) but I don’t find “Engine\Source\Runtime\Slate\Private\Widgets\Layout\SScrollBox.cpp” file in my engine folder.

Thank you

any idea?
I also asked for help on AnswerHub.

I don’t understand what you mean by “Bar”.

Yes.
Is it right in english? :slight_smile:

I dont’ know ahahah

The ‘white’ lines at edges of texture with transparency is a common issue for transparent image (not restricted to UE4). UE4 and many program apply Alising to texture, so often, the transparent (Alpha) & the image do not match 100%. result in what you have.

The simpliest way is to over color the border of the transpareny zone (in the background), Means if your border is dark brown, paint a little bit over the transparent zone on the under layer with brown. This way, even when the alpha & image border do not match perfectly, you still get the correct border colors.

Photoshop have a free that that automate this for you, I look up when I get home.

Edit: Here is its. Check the video (Its mention Unity, but its more or less the same with UE4):

The itself can be found here.
http://www.flamingpear.com/ Go to download & pick free , solidify can be found inside. You can also check out the other if you fancy.

Perfect thank you both for your help.
I have changed the transparent image and now it works right.
Now I’ll compile UE4 from source and then I’ll tell you if I solve the other problem.

Thank you again :wink:

Hi,

I have a question:

can I use UE4 compiled and Launcher togheter on the same project?
Is there any tips to follow to install both version?

I read that compiled version is slower and that it is better to install the debug game version.
Do you have any suggestion?

Thank you :slight_smile: