I thought to open a new tread where I can ask your help to develop my first game in unreal engine.
I’m not a programmer, but I hope that with blueprints and your help I can get to the goal.
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Thank you **
My first question is about “Add to Viewport” node. I follow the HorusHeretic’s UMG tutorial, but in my node I don’t see some inputs. I think that this happens because I forgot to make something that is not visible in the tutorial.
The ‘white’ lines at edges of texture with transparency is a common issue for transparent image (not restricted to UE4). UE4 and many program apply Alising to texture, so often, the transparent (Alpha) & the image do not match 100%. result in what you have.
The simpliest way is to over color the border of the transpareny zone (in the background), Means if your border is dark brown, paint a little bit over the transparent zone on the under layer with brown. This way, even when the alpha & image border do not match perfectly, you still get the correct border colors.
Photoshop have a free that that automate this for you, I look up when I get home.
Edit: Here is its. Check the video (Its mention Unity, but its more or less the same with UE4):
The itself can be found here. http://www.flamingpear.com/ Go to download & pick free , solidify can be found inside. You can also check out the other if you fancy.
Perfect thank you both for your help.
I have changed the transparent image and now it works right.
Now I’ll compile UE4 from source and then I’ll tell you if I solve the other problem.