I thought to open a new tread where I can ask your help to develop my first game in unreal engine.
I’m not a programmer, but I hope that with blueprints and your help I can get to the goal.
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Thank you **
My first question is about “Add to Viewport” node. I follow the HorusHeretic’s UMG tutorial, but in my node I don’t see some inputs. I think that this happens because I forgot to make something that is not visible in the tutorial.
Yes “Bar” makes sense in english to me. Question, are you using the Launcher version of the engine? Or building from source? If you are using the Launcher, you will not have access to the CPP files. Such as the one mentioned above. You will need to build the engine from the source so you can access that file. Other than that, not sure how to remove the “Bar” without source.
The ‘white’ lines at edges of texture with transparency is a common issue for transparent image (not restricted to UE4). UE4 and many program apply Alising to texture, so often, the transparent (Alpha) & the image do not match 100%. result in what you have.
The simpliest way is to over color the border of the transpareny zone (in the background), Means if your border is dark brown, paint a little bit over the transparent zone on the under layer with brown. This way, even when the alpha & image border do not match perfectly, you still get the correct border colors.
Photoshop have a free that that automate this for you, I look up when I get home.
Edit: Here is its. Check the video (Its mention Unity, but its more or less the same with UE4):
The itself can be found here. http://www.flamingpear.com/ Go to download & pick free , solidify can be found inside. You can also check out the other if you fancy.
Perfect thank you both for your help.
I have changed the transparent image and now it works right.
Now I’ll compile UE4 from source and then I’ll tell you if I solve the other problem.