I’am working on a quest framework system and I m using UMG to design the inerface. I got an question: is there possible to move an image widget (or any UMG items) during runtime ? I will try to describe precisely my request.
I got a list of quests, when the player selects a quest, there is a image (a red square by instance) on the left of the quest label to display that resquest is selected. I can add as many red square as I got a quest but I think it’s a waste of ressource, so the idea is to use only one image icon and move on the left of every quest the player selects.
I’am looking at the blueprint of the Image widget , I found some functions (like slot or render transform) but I don’t there are the right one.
So the idea is to be able to move the image during runtime every time the player selects a quest
Thank for your help !