UMG Minimap | Almost Plug and Play

Hi,

Minimap easily implemented here.:wink:

However I bumped into something.
When I created a photoshoped mask, I was unable to use it within the “UI” widget over “MiniMap_C_9” since UMG does not accept masks.

PS.: I also tried this in “MiniMap” Widget with WholeMap.

What I want: A round-shaped compass format.

I thought in the possibility of rendering this “MiniMap_C_9” object into a texture, then create an UI material to apply the mask over this texture, and finally, using this masked minimap material in a rendering target to be captured and thrown into the UI.

But as you can see, my programming knowledge is very meager, I do not know how to achieve this, or if this is the right way!

The figure shows the working minimap, but… I need it Rounded:eek:

mini.jpg

I really appreciate any help you can provide.