UMG Menu navigation from DPad Controller

What is the correct way to enable UMG Menu Navigation with a game controller?

I had previously extended widget and wrapped the focus functions so I could have the art switched and then put the menus in a list, captured the DPad and handled the up down myself. That originally worked but with one of the engine updates, I believe 4.10 this broke.

It works on my main menu, but on my pause menu it doesn’t, instead there is a strange dotted outline that moves instead. If I set the project settings to never focus, or override the ViewportClient to make the dotted line go away, then it doesn’t work at all.

bump, still having this issue.

The answer to this turned out to be very simple. There is a check box on Widgets, IsFocusable. Checking this fixed it.