What I did:
Put an object out of skysphere and a capture2dscene camera in front of it, then made a render target which I applied on a new material and then I’ve putten this material to UMG.
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Hi, sorry for the delay,
1 yes I can reproduce this issue in a clean project
2 Put an object out of skysphere and a capture2dscene camera in front of it, then made a render target of this capture,then I applied this render on a new material and then I’ve putten this material to UMG.
3 Yes, please check our project here : Google Drive: Sign-in . In this project the clocks simply do no show up if the settings are not in ultra.
I could not reproduce this issue on our end with the information that was provided. Could you make sure that the materials that you are using are set up to be used in UMG? This can be done but changing the Material Domain to User Interface. I have provided an example below.
As a note the project that was provided was a packaged product. Would it be possible to provide a copy of the Uproject so that I can take a closer look at how things are setup?