UMG Making Custom Animations within BPs

Hi,

before i begin: I use 4.6.1. SO not know if 4.7. can solve my problem.

I want to create animations without the sequencer in the UMG Editor.

Is there a way to do this within a BP.

For example: If a node would exist like “Morph Widget” where i can type in the duration of the morph and can make all the settings from start of the morph and the end. This would mean changing image, text, transform, hover, etc. of start and end. And the UI Item would change from start style to end style smoothly.

Is this possible somehow?

Thanks in advance

You can use timelines to do exactly that but you’ll have to call them from some other type of blueprint (probably the player character) since they cannot be created in widgets. You’ll also have to preview it in the game (or PIE).

I think the UMG animations are much better especially in 4.7 because they properly snap.