After running it in empty level (Even though the level is empty, but my project has global game mode, so it will create many stuff when begin game. However it should doesn’t matter.)
We can see “Testing” text, it means the widget is attached.
And the new item is shown.
But the Event On List Item Object Set doesn’t be called.
This is a problem I personally caused. The reason is that I used a derived class developed within our company, but I didn’t know how to use this derived class correctly. Now I use the native widget class plus the User Object List Entry Interface.
Sorry for wasting your time.