In 4.11, Epic has implemented a new function ListenForInputAction to help us in using ActionMapping in UMG Widget.
Sadly, it’s not working with Inputmode UIOnly mode as per Answer hub.
Does someone know how to fix this? It will clearly help us in using KeyMapping in UMG Widget with is great to do fancy interface or manage KeyEvent without overriding on KeyDown and using function that find the Key bound to an ActionMapping.
As you are our best men when speaking about UMG, do you know how can we fix this? Or can you push the ticket UE-28634 so it get some attention?