UMG Keyboard override

In my UMG, I need that when I hit/press enter it activates a button.

I’ve tried to override OnKeyDown, but it doesn’t seem to be able to.

None of them fire, as I don’t get to see the “hello1” and “hello2” messages.


What am I doing wrong?
Is there another way to do it?

Note: Des from controller doesn’t work either.
I have: GameModeMenu / PlayerControllerMenu (doesn’t work from here either)

I put the solution in case someone needs it. I don’t think so though.

In you UI change “Set Input Mode UI Only” → “Set Input Mode Game And UI”

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