Hello, I’m pretty new to the whole Unreal Engine and Blueprint thing and I’ve really wondered.
How do you exactly make Widget controlled by keyboard?
I’ve found some tutorials on how to make Gamepad friendly menu with widgets, but that is not exactly working out for me.
I’m planning to have a typical Action menu with things like Attack, Defend, Skill, Magic, Items blah blah the list goes on. (Imagine FF7 Remake) and lets say I want to cycle through the buttons with Mouse Wheel.
How exactly would you approach this situation?
I’ve tried Setting the Input mode for UI only, but with no luck and also I can’t just exit the Widget later on.
Thanks for replies!