So everything I cast to my UMG Widget works perfectly fine, except for a simple text variable. Simply doesn’t work.
So it will display the “default value”, but won’t display anything I “set”, it’ll just stay blank. So my obvious guess would be that it goes wrong while setting that value. If instead of casting to my widget I just use a print string node, it’ll work fine. That’s the strange part.
This is the UMG information:
This is the information from the character from which it is cast. To be clear, it casts everything else just fine