So everything I cast to my UMG Widget works perfectly fine, except for a simple text variable. Simply doesn’t work.
So it will display the “default value”, but won’t display anything I “set”, it’ll just stay blank. So my obvious guess would be that it goes wrong while setting that value. If instead of casting to my widget I just use a print string node, it’ll work fine. That’s the strange part.
Disable the Pause function and test again. if it works then, add a delay before the pause node so the Widget has time to update. If it still doesn´t work then…you know that it´s not the PauseGame node that causes the issue