UMG 'Is Hovered' doesn't clear when clicked.

Just noticed this today, I’m currently clicking, and the ‘is hovered’ variable will be stuck after.

This might be related to setting styles, when clicked. (having to support controller, keyboard + mouse with the same menu).

Current Blueprint setup:

Menu Buttons BP

Adding buttons to array with events

In Use

doesn’t seem just to be limited to in-game UMG either.