I’m struggling to figure out how to do half of this stuff. All the documentation on mini-maps are nothing but over-processed Scene Captures that do more than I care to want.
I have this Square 4096x4096 hand painted map that was made based on an top down screen capture of the playerable area of the level/world. I have two vectors, one for the bottom left boundary and another for the top right boundary. These coordinates should correspond to the edges of the texture map. The map origin isn’t in the center or on any corner of the boundaries. Its somewhere within.
How do I translate the two vectors into UMG useable coordinates and translate player location within? I’m super stuck and its driving me crazy.
The map will then be draggable by the player to look around and see landmarks (based on discovery)