Ssome question on UMG implementation with blueprint.
i’ve had a fair share of experience using UMG with Blueprint but can’t seems to figure these out.
Any help would be appreciated.
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Is there a way to move widgets around? I’m asking this specifically for the purpose of doing floating
information on the screen ( e.g HP Bar of RTS Unit , Player Name/Icons on screen) . My plan, to loop through the amount of unit on screen
create HP bar, detect & update them as widget child and update the position per tick. I can do all of that except the position.
Is there a better way to do this? -
What are the ideas of Minimap implementation as of now using UMG? Specifically how do you go about drawing
enemy dots/blob on the minimap? If they’re child of a widget, how would I go about moving them around?