Hi everyone, I hope you all find yourself as good as possible
Lately, I’ve been asking myself what can I do better with my UI implementation? And I was thinking: HTF image sizes work on the image widget.
I was wondering:
When you add a texture to the widget, let’s say 64x64px (source). but I put 32px32px in the size of the widget. This, Is overriding the size of the source or just scaling the source to 32px? or none? =p
In some cases I’m using a Sizebox>Scalebox>Image setup, I’m doing this cos I have dynamic images and some images have different sizes, so with this setup, works like a charm.
But I was wondering if I’m doing right to use the same setup for all my icons. Something to bear in mind, I’m working for different resolutions, 4k being the max. So all my assets are exported to support that resolution.
I hope I was clear in my question, if not, please let me know!
thanks a lot in advance!