UMG - Image Size does not reset back to original texture size. 5.2

The image size for the Brush in appearance tab on UMG image does not reset back to the default image size, causing several issues. the back arrow button does nothing even if it knows that the image is not the correct size, and it does not auto update the image size for any widget, even if we change the image using nodes. This is extremely annoying, never happened to me before, but now every widget is bugged.

Bump, same issue at UE 5.2.1

It seems like widget image resizing is completely broken in 5.2 and 5.3, resetting the size does nothing, changing it manually changes the tiny preview next to the brush expandable area but doesn’t change the main preview or in PIE. I’ve tried on a fresh blank widget, restarting the editor, It seems this feature just doesn’t work anymore which means I cant finish my UI now, extremely disappointing

Looks like this is fixed on mainline so hopefully fixed when 5.4 releases.

You can use SizeBox, get x and y from image and set override in SizeBox using those values.

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