UMG Image Material (Additive Blend Mode)

I’m not sure if it is supposed to support this but it does not. The material shows up as completely transparent when I try to set the blend mode to Additive. The default blend mode works just fine.


Hey jeffvoigt -

UMG uses a different shader specifically built for Slate which currently does not support the Additive Blend Model, this can be added in via some code changes, but has not been a priority currently as it is a rarer request.

Thank You

Eric Ketchum

It has been quite a while now. Have any more blending modes been implemented to UMG yet?

I could use an additive blend mode right now! Looking for glowing icons, and that would be perfect.