I’m adding a crosshairs to my HUD, but the image is getting an unwanted fade, as if the opacity is turned down somehow. When I create the widget and add it to the Viewport, it’s faded. When I draw the texture to the screen using Draw Texture, it’s not. The attached image shows drawing a Widget which contains the texture, next to the texture drawn using the Draw Texture node, both using the same texture asset.
The texture looks faded in my Widget Blueprint as well. Is there a setting somewhere that causes the opacity to go down? In the Widget Blueprint, the image has Color and Opacity settings with all R G B and A values equal to 1.0. The Canvas Panel also has Render Opacity of 1.0